The ultimate in adventure type games -choose whether you wish to be an elf, dwarf, human or a hobbit. Visit the castle's 512 rooms, fend off 12 types of monster, find 8 treasures and the Orb of Zot. Cast spells avoid the curses, drink from magic pools, trade the treasures you find for extra strength, dexterity and intelligence. Can you find the Runestaff and Teleport to the Orb of Zot and then leave the castle safely with the gems and gold.
INSTRUCTIONS FOR ENTERING THE WIZARD'S CASTLE
Many years ago the GREAT WIZARD ZOT forged his orb of power. Later he vanished leaving his darkened castle filled with strange monsters, wonderful treasures and the ORB of ZOT.
Start the game by choosing whether you wish to be a human, dwarf, elf or hobbit. Your STRENGTH ( ST ), INTELLIGENCE ( IQ ) and DEXTERITY ( DX ) are measured on a scale up to 18. If any of these three attributes falls to 1 - you die!
At the start of the game you are given 60 gold pieces ( GP's ) - spend them wisely. You may buy armour and weapons to help you fend off the 12 types of MONSTERS. You may buy lamps and flares to light the darkened rooms and reveal their contents.
The castle has 8 floors with 64 rooms on each level. The entrance is also the only way out. The rooms contain one of the following objects:
E - the entrance / exit at 1, 4 level 1.
An eye indicates an orb into which you may gaze.
When you are asked "YOUR MOVE" you must give one of these commands:
N, S, E or W to move North, South, East
If your IQ is above 15 you may casts spells on monsters. The spells are:
WEB - traps the monster in a sticky web for between 2 and 9
There are 8 TREASURES.
The RUBY RED wards off the curse of lethargy.
The monsters are trying to kill you because one of them has the Runestaff which alone allows you to Teleport to the room containing the ORB OF ZOT. The ORB of ZOT is disguised as a warp, entering this room causes you to move further in the same direction.
If you leave the castle with the ORB OF ZOT you have won. GOOD LUCK.