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Emulators for several Z80 systems 
( for DOS & Win; both written by Michael Franzen / Germany )  

DOWNLOAD

New version available - What's new? (January 10th, 2010)

  • Mouse emulation: activation/deactivation by right click, Enter by left click
  • Z80A/K MZ700/800/1500: Wave files can be read and written. MZT files can be read (for this use the tapeloader.exe). The internal timer works better now and an int 38 generator is added (nice fo MZ800 Flappy / Mz700 spaceharier)
  • The work of the following chips is improved: 8253 CTC, SN76489, wave generator of the MZ-80B, 15 errors of the CPU are eleminated.
  • A virtual drive FD4 for the MZ-80B is available and the table for the 80B-printer is adjusted
  • The MZ-80A printer interface is improved (bit 1 in the state must be set)
  • memory errors are eleminated
  • Coleco improved and the Egg driver supports colors now.
  • A keyboard translation table is available now for German, UK and US
  • A virtual keyboard is added (usage by mouse and screen)
  • Supports CP/M 2.2 / 3.1 now
  • New emulated games are:
    • Time Pilot
    • Mystone
    • Ping Pong
    • Merlins Maze
    • Marine Boy
    • Hopper Robo
    • Eliminator 2
    • Zektor
    • Sace Fury
    • Black Widow
    • Asteroids Luxe
    • Space Duel
    • sauro 1987
    • ARkanoid 1987
    • Ali Baba and 40 Thieves
    • Jump Shot
    • Ms. Pacman Champion Edition
    • Super Zola Pac Gal
    • Mikie
    • MOLE
    • WONDERBOY
    • Wonderboy im Monsterland
    • Flicky
    • PITFALL II
    • Ninja
    • up and down
    • my hero (US)
    • Star Jacker (Sega)
    • 4-D Warriors 1985
    • Im Sorry (US) 1985
    • Teddy Boy Blues 1985
    • Choplifter (bootleg) 1985
    • fo Senshi Yohko Chan 1988
    • Psychic5 1987

Please take a kindly note of the new documentation which is in progress but unfinished this time (in work). The new documentation will be completed step by step.

General
The author

There are two versions available for download. One is written to run under plain DOS, the other one runs under Win95 / 98 / ME / NT 4 / 2K / XP. Both versions are written by Michael Franzen / Germany.

It emulates the SHARP-systems MZ-80K, MZ-80A, MZ-80B, MZ-700, MZ-800, MZ-1500 an MZ-2500 (test), but additional also some old arcade games, the Spectrum, Coleco, ZX81, TRS80, Coleco, Invaders, Jupiter ACE, Galaxian, Scramble, Pacman, and Ladybug (complete list: see below).

In detail, the emulators are able to emulate the following Z80 systems:

  • MZ-700 with Quick Disk, RS232, and floppy support

  • MZ-800 with Quick Disk, floppy support, and full 80-column mode. The PSG emulation is aupported.

  • MZ-80K with floppy support

  • MZ-80A with floppy support

  • MZ-80B with floppy support

  • MZ-1500 Try the MZ-1500 game COSMIC CRUISER. The PSG emulation and the 80-column display are supported.

  • Monitors / Basics: 1Z-009B, 1Z-013A, 1Z-013B, 2Z009, 5Z008, 5Z-009, 9Z-503M, 9Z-504M, Willis Monitor, SA-1510, SA-5510, NEWMON, SP-1002, 80K Newmon, your own ROMs, and others.

  • 1Z-009B (MZ1500)
  • 1Z-013A (MZ700)
  • 1Z-013B (MZ700)
  • 9Z-503M (MZ700)
  • 9Z-504M (MZ800)
  • Amidar (Scramble)
  • Antarctic Advenger (Coleco)
  • Atlantis (Scramble)
  • Azurian Attack (Galaxian)
  • Basic SA-5510 (MZ80A)
  • Black Hole (Galaxian)
  • Bomberman (MZ700)
  • Bombjack (Bombjack)
  • Burger Time (Coleco)
  • Carnival (Carnival)
  • CE-340R (MZ700)
  • Centipede (Coleco)
  • Chase HQ (Spectrum128)
  • Coleco
  • Cosmic Avenger (Ladybug)
  • Cosmic Monsters (Invaders)
  • Cosmo Blaster (MZ700)
  • CPM LEC+ (MZ800)
  • CPM (MZ80B)
  • CPM SUC 80 characters (MZ700)
  • Cruiser 3 (MZ1500)
  • Crush Roller (Pacman)
  • Elite (Spectrum)
  • FD Basic MZ-2Z009 (MZ700)
  • FD Editor SUC (MZ700)
  • Flugsim (MZ700)
  • Frogger (Frogger)
  • Galaxians Part X Nichibutsu (Galaxian)
  • Galaxy
  • Galaxy Wars (Invaders)
  • Gorf (Coleco)
  • Gyruss (Gyruss/Coleco))
  • Invaders Revenge (Invaders)
  • Japanese IREM game (Galaxian)
  • Jump Bug (Galaxian)
  • Jupiter ACE FORTH computer
  • Lady Bug (MZ80K)
  • Lady Bug Universal (Ladybug)
  • Looping (Coleco)
  • Lunar Rescue (Invaders)
  • Miner (Coleco)
  • Moon Cresta (Galaxian)
  • Moon Patrol (Coleco)
  • Mrs. Pacman (Pacman)
  • MZ-80A
  • MZ-80B
  • MZ-80K
  • MZ-700
  • MZ-800
  • MZ-1500
  • Nakamoto (MZ700)
  • Newmon (MZ80K)
  • Ozma Wars (Ozmawars)
  • Pacman (Pacman)
  • PCG BASIC (MZ700)
  • PCG Rally (MZ700)
  • PCPM80 (MZ800)
  • Phoenix Taito (Phoenix)
  • Pisces (Galaxian)
  • Pleiades (Pleiades)
  • Plus 4 (Spectrum)
  • Pulsar (Pulsar)
  • Pooyan (Pooyan)
  • QBERT (Coleco)
  • QD Basic MZ-5Z008 (MZ700)
  • Rainbow (Spectrum128)
  • Red Ufo (Galaxian)
  • River Raid (Coleco)
  • Rolling Crash (Rollinc)
  • Scramble (Scramble)
  • Schach2 MZ700)
  • Scramble (Scramble)
  • Send-1 (MZ700)
  • SP-1002 Japan (MZ80K)
  • Snap Jack (Ladybug)
  • Space Attack II (Invaders)
  • Space Invaders (Invaders)
  • Space Phantoms (Invaders)
  • Spectrum (Spectrum)
  • Spectrum 128
  • Spectrum 128+
  • Spectrum+3
  • Super Earth Invasion (Invaders)
  • TC-ROM (MZ80K)
  • Tetris-2 (MZ700/MZ800)
  • The End (Scramble)
  • Time Pilot (Coleco)
  • TIMEX TK95 (Spectrum)
  • TRS80 Model I
  • UFO (Galaxian)
  • Uniwars (Galaxian)
  • Vulgus (Vulgus)
  • Willis MZ-Monitor (MZ800)
  • Wooky (MZ700)
  • ZAXXON (Coleco)
  • Zexas (MZ700/MZ800)
  • Zig Zag (Galaxian)
  • ZX81
System selection
The available programs can be separated by the selection of a specific machine. For example, if you want to get the available programs for the Spectrum only select "Spectrum" from the selection box.
Program selection


The available programs for the Spectrum are shown. Now select the game "Elite" or go to the Spectrum screen by selecting "Spectrum".

Note, you also can display all available programs by selecting "All" from the selection box ( not shown ).

The necessary files, e.g. ROMs, fonts, help, example and test files are all included for download.

What next?
Full support of PSG emulation (MZ-800 / MZ1500).
RS232 emulation.

Supported features


The emulator contains an inbuilt debugger and a stand-alone Z80 disassembler program.

The Windows emulator has full tape support for LOAD / SAVE without patch ( BIN / BSD / BAS / OBJ ).
Note To this use the emulators buttons "Play", "rec", and "Stop". Files without a file header can also be loaded. This enables the emulator to load programs/data which are controlled by a loader program. E.g. some programs use a preloader which use a special load routine to load programs/data. In this case the program/data does not have a header. These files must have the suffix ".nhd" in the filename.

The RAM file MZ-1R12 / MZ-1R18 and the QuickDisk MZ-1F11 with its interface MZ-1E14 is supported too.

The floppy disk drive and its interface MZ-1E05 is supported ( 2 drives ).
The floppy disk drive SFD700 from K&P is supported.

The emulators support the printer and the plotter.

The I/O-mapping and the PSG of the MZ-800 are supported. This enables you to run programs like WOOKY by this emulator. Normally those programs cannot run on a MZ-700.

The emulators are able to display European or Japanese fonts by the buttons EU and JP. Some MZ-800 games ( which run in the 700-mode ) use an own font. You can save such fonts by using the emulator's button SF. When next playing the game again, you have to load the game only ( not again such font ).

Activating the scan line mode
The emulator supports the scan line mode.
Screenshot of the scanline mode

The emulator supports the Soundcard ( The PSG emulation for the MZ-800 / MZ-1500 / Coleco is in beta test ).

The emulator supports print / plotter outputs. Each output will be saved into a file called WINMZPRNx.txt by using the "New file"-button in the printer window. You can append the output or create a new output fiel by using the "New file"-button in the printer window. The 1st output gets the name WINMZPRN.txt, the 2nd is WINMZPRN1,txt, the 3d is WINMZPRN2.txt and so on. You can print from Basic, machine code, CP/M, etc.

The emulator supports the K&P 80-column interface ( MZ-700 ). To use it you need the K&P 80-column Disk BASIC.

Screenshot of the K&P 80-column Disk BASIC version 3.55
This is SCREEN 0 ( 40-column screen )

Screenshot of the 80-column screen
This is SCREEN 1 ( 80-column screen ). Version 3.55 informs about 30956 BYTES FREE. Change the colour
by double-clicking on the screen.

Download the 80-column Disk BASIC now and read the operation instructions.

The emulator supports the SUC CP/M versions for the MZ-700 (40 / 80 column versions):

SUC 40 column CP/M version for the MZ-700
SUC 40 column CP/M version for the MZ-700 / 1E05

SUC CP/M version for the MZ-700 and the SUC 80 character interface developed by John Edwards
SUC CP/M version for the MZ-700 / 1E05 and the SUC 80 character interface developed by John Edwards

SUC 40 column CP/M version using the K&P floppy drive SFD700 activated by "JF000"  

SUC 40 column CP/M version using the K&P floppy drive SFD700 activated by "JF000"

SUC 40 column CP/M version
using the K&P floppy drive SFD700 activated by "JF000".
   

MZ-800 / MZ-1500 emulation: full graphics and 80-column support. To use it you need the P-CPM-80.

The emulator supports the PCG700 and MZ-800 PCG ( Programmable Character Generator ). The MZ-800 / MZ-1500 PSG is in beta test.

For the PSG sound try to find out the best option:

PSG options

These are screenshots of the PCG700-game MOLE-ATTACK:

MOLE-ATTACK screen shot

MOLE-ATTACK screen shot

The emulator supports the MZ80K PCG.

The emulator synchronizes its internal processing speed for high speed CPU's automatically ( more than 500MHz, e.g. 2GHz ). If you want to turn off this use the "sync"-button.

Selectable screen sizes
Selectable screen sizes. The emulator's screen is
resizable if the mode shown is selected.

Screen color selection
You can select the screen color:
FARBE = select color
Grau / BW = black and white
Grün = green

You can drag and drop a program file from the explorer window into the emulator window to start the program.

This is a screen shot of the MZ-800 emulation using the 80-columns display for P-CPM-80:

P-CPM-80 running on the Multisystem emulator

CP/M LEC+ can also be executed:

CP/M LEC+ running on the Multisystem emulator

CPM on the MZ-80B
CPM on the MZ-80B is supported too.

Tape Load/Save emulation


The Windows emulator has full tape support for LOAD / SAVE without patch ( BIN / BSD / BAS / OBJ ).


Note To this use the emulators buttons "Play", "rec", and "Stop". The following pics will show you the LOAD process:

Load S-Basic
At first load your S-Basic (or another one). Next type in the Basic command "LOAD"
and press the ENTER-key.

Wait for the prompt to press the Play-button   Press the emulators Play-button  

 

 

 

Wait until the S-Basic prompts you to press the "Play"-button. Then press the emulators "Play"-button, which is similar to the tape recorders play button.

Select the file to load
Select the file to download in the following Windows Explorer window,
which immediately opens after pressing the emulators "Play"-button.

File loading starts
The LOAD process starts by displaying these messages.
The emulator displays the progress bar within the status bar.
The progress bar disappears if the load completes.

The emulator prompts you to "Press STOP"   Stop the tape recorder emulation   If the emulator prompts you to "Press STOP" then press the emulators "Stop"-key (similar to the tape recorders stop key). Basic displays "ready". The file is loaded completely.

Files without a file header can also be loaded. This enables the emulator to load programs/data which are controlled by a loader program. E.g. some programs use a preloader which use a special load routine to load programs/data. In this case the program/data does not have a header. These files must have the suffix ".nhd" in the filename.

 

Quick Disk-emulation


The computer system selection screen


At first select the MZ-700
( or MZ-800 )
MZ-700 init screen
The MZ-700 init screen follows.

Settings after selecting the MZ-700
To use a quick disk press this button.

The Quick Disk actions window

Now you do all step by step like using a real QuickDisk drive:

First OPEN the cover of the QuickDisk drive by selecting "OPEN QD".

Next Load a QD by selecting the filename of your QD in the following window. To this select here "Load QD" first.

At last close the cover of the QD drive by selecting "Close QD". Your QD is now active for work.


Save
stores all data to the QD.

The directory of the QD
DIR QD shows the directory.

If you want to format the allocated QD then select "Formatiere die QD". Be careful - all data is lost.

Message: QD is formatted
OK-message:
QD is formatted

Which QD is used? To get this information select "Aktueller QD-Name":

Information about the allocated QD
5Z008_SIDEA.QD is used this time

Floppy Disk-emulation


This version is able to access DSK-formatted disk-images.

You can easily set up your own disk-images by CPDREAD and rewrite a disk-image for use by your MZ using CPDWRITE. Download the utilities CPDREAD ( 9 kb ) and CPDWRITE ( 16 kb ) now.

Getting the system selection list  
You need at first the selection list.
To this press the "Programm"-button.
(alternatively you can use the black button below of the "Progamm"-button.)

Selecting the FD-controller  


Select the floppy disk controller setup-profile. The standard disk-image test.dsk is used at startup. If there is no test.dsk you get an informational message-window.

You have to close the FD1-drawer next if a test.dsk exist. Then press the emulator's Reset-button and the IPLPRO boots if there is any on your disk-image.


To use your disk-image you do all step by step like using a real Floppy Disk drive:
The Floppy Disk actions menu

First OPEN the drawer of the Floppy Disk drive by selecting "FD OPEN".

Next load a floppy disk by selecting the filename of your disk-image in the following window. To this select here "FD load" first.

At last close the drawer of the FD drive by selecting "FD close ". Your disk-image is now active for work.

You also can use "FD load and close" for a more quick selection.


FDx DIR shows the directory contents.

The directory display of the FD
The button "Zwischenablage" allows you to copy this screen into the clipboard.

You can expand all files by using the button "EXPAND ALL FILES". If you also set the check box in
the upper left corner, then erased files will be shown (and extracted). Use this option carefully and check the files shown by "ERA", because deleted files eventually are destroyed by later write commands to the disk. The boot program also will be extracted if any exist (shown as "IPL").

An astrisk (*) will be shown if the file was locked by the LOCK command.

If you click on an OBJ-file this file will be automatically executed.


Which floppy disk is used? To get this information select "Akt FD-Disk Name":

Information about the allocated floppy disk image
DSK29.DSK is used this time.


More screenshots from the MZ-700-emulation

S-Basic loaded by the emulator pressing the BASIC button
MZ-700 screen. S-Basic 1Z013B loaded.

QuickDisk-Basic loaded by the emulator
MZ-700 screen. QuickDisk Basic MZ-5Z008 loaded.

PCG Basic loaded by the emulator
MZ-700 screen. PCG BASIC ( HAL ) loaded.

MZ-800 1st screen.
MZ-800 1st screen.

Disk BASIC MZ-2Z046 loaded by the emulator
MZ-800 screen. Disk BASIC MZ-2Z046 loaded.

BOOT-SLAVE loaded by the emulator
MZ-800 screen. BOOT-SLAVE loaded.

TUTANCHAMUN loaded
MZ-800 screen. TUTANCHAMUN loaded.

MZ-800 screen. 80-column mode.
MZ-800 screen. 80-column mode.

MZ-800 screen. 80-column mode.
MZ-800 screen. 80-column mode.

The debugger screen
The debugger

The debugger also allows you to change any values in the memory. To this do the following:

  1. Type in the memory address of the value you want to change in the field "Adress" and press the button "dmp adr".
  2. The addressed field will be highlighted in the memory area display. Now double click on the highlighted field.
  3. The following field is displayed in the debugger:

    Changing a memory value

  4. Now change the value in the input field to the value desired and press the button "set value to address". That's it.

Attributes information window
Attributes are displayed after selecting a MZ-file.
Change them as desired or just press "Continue".
The displayed value are values taken from the file header.

CPU-information window
CPU-Information displayed by the Prate-button within the ASSEM-Window (full documentation of all functions will follow)

Copyright infomation window
Copyright-Information displayed by the "?"-button

Plotout example
Example plotout by the plotter emulation

Screenshots from all other available Z80 systems

MZ-1500 screenshot
MZ-1500 screenshot

MZ80K screenshot
MZ-80K screenshot.

MZ80A screenshot
MZ-80A screenshot.
MZ80B screenshot
MZ80B screenshot
TRS80 Model I screenshot
TRS80 Model I screenshot
ZX81 screenshot
Sinclair ZX81 screenshot
Spectrum 128 example
Sinclair Spectrum 128 screenshot
  Rainbow screenshot
Rainbow 128 screenshot
Burger Time screenshot
Burger Time screenshot
  River Raid screenshot
River Raid screenshot
QBERT screenshot
QBERT screenshot
  Moon Patrol screenshot
Moon Patrol screenshot
Looping screenshot
Looping screenshot
  Gyruss screenshot
Gyruss screenshot
ZAXXON screenshot
ZAXXON screenshot
  Time Pilot screenshot
Time Pilot screenshot
Centipede screenshot
Centipede screenshot
  Antarctic Adventure screenshot
Antarctic Adventure screenshot
Gorf screenshot
Gorf screenshot
Manic Miner screenshot
Manic Miner screenshot
Coleco example
Coleco vision screenshot
Cosmic Monsters screenshot
Cosmic Monsters screenshot
Space Invaders example
Space Invaders screenshot
Lunar Rescue example
Lunar Rescue screenshot
Rolling Crash example
Rolling Crash screenshot
  Super Earth Invasion example
Super Earth Invasion screenshot
Carnival example
Carnival screenshot
  Space Phantoms example
Space Phantoms screenshot
Phoenix example
Phoenix screenshot
  Pleiades example
Pleiades screenshot
Frogger example
Frogger screenshot
  Galaxian example
Galaxian screenshot
IREM example
Japanese IREM screenshot
  PISCES example
PISCES screenshot
UFO example
UFO screenshot
  TAITO example
GALAXY WARS TAITO screenshot
INVADERS REVENGE example
Invaders Revenge TAITO screenshot
  Pulsar screenshot
Pulsar screenshot
SCRAMBLE example
SCRAMBLE screenshot
  Atlantis screenshot
Atlantis screenshot
The End screenshot
The End screenshot
  Snap Jack screenshot
Snap Jack screenshot
Ladybug screenshot
Ladybug screenshot
  Cosmic Avenger screenshot
Cosmic Avenger screenshot
Crush Roller screenshot
Crush Roller screenshot
  Pacman screenshot
Pacman screenshot
ZEXAS screenshot
ZEXAS screenshot
  Tetris-2 screenshot
Tetris-2 screenshot
Cosmo Blaster screenshot
Cosmo Blaster screenshot
  Bombjack screenshot
Bombjack screenshot
Select your programs to be executed by a user-defined selection list
( shown here for the MZ-700 only )

You can predefine as many programs as you want
to run by a selection-list.
 
Activating the selection list   The selection list
To activate the selection list click at "Programm".   To redefine the selection list by a specific machine only click at "ALL" and select the machine you want.

Generate an .INI-file for each entry in the selection list. Choose a name for the .INI-file you want ( e.g. CHESS.INI, MYPROG1.INI, STARTREK.INI, etc. ).

Hint All INI-files (except the MZEMU.ini) must be in the folder /init !

There are some parameters you have to define within the INI-file. The predefined INI-file for the S-BASIC MZ-5Z008 ( which you'll find in the downloadable emulator's ZIP-file ) looks like this:

#DRIVER=MZ700
#TITLE=BASIC MZ-5Z008
#Font=MZ700FON.INT
#ROM=1Z-013A.rom;$0000
#File=BASIC MZ-5Z008_2.MZF

Use #DRIVER to select MZ700, MZ80K, Spectrum, or COLECO. This parameter is required and the possible keywords are MZ700, MZ80K, Spectrum, and COLECO. This will activate the system ( Maschine ) which is to emulate.

Use #TITLE for the text you want to get shown in the selection list.

Use #FILE for the filename of the program which is to execute by the emulator when you select it by the selection list. If the file exists in a subdirectory of the emulator's directory, enter: subdirectory-name\filename ( e.g. games\chess.mzf for the game "chess.mzf" which resides in your emulator's subdirectory "games" ).

Use #Font to preload a font. Some games use own fonts, but you can generally preload a Japanese or the European font. Use a subdirectory-name as shown above in the description of the parameter #FILE if your font is in a subdirectory of the emulator's directory.

Use #ROM if preloading of a special ROM is necessary for the execution of your program ( e.g. 1Z009, NEWMON ). Use a subdirectory-name as shown above in the description of the parameter #FILE if your ROM is stored in a subdirectory of the emulator's directory. Separate the load address of the ROM by a semicolon ";" and add the address ( e.g. $0000, $E000 ).

Use #NOHIROM to suppress the execution of a ROM at $F000 and / or at $E800. This will leave the emulator in the ROM at $0000.

Use #QDNAME to preload a QuickDisk. The first file on this disk will automatically start when the MZ-700 is selected. Use a subdirectory-name as shown above in the description of the parameter #FILE if your QD is stored in a subdirectory of the emulator's directory.

Use #QDOPEN to allocate the QD-file but to prevent the autostart as described above at #QDNAME.

Use #QDCLOSE to activate the QD.

Use #FDNAME to preload a Floppy Disk image. The first file on this disk will automatically start when the MZ-700 is selected. Use a subdirectory-name as shown above in the description of the parameter #FILE if your FD is stored in a subdirectory of the emulator's directory.

Use #FDOPEN to allocate the Floppy Disk image but to prevent the autostart as described above at #FDNAME.

Use #FDCLOSE to activate the Floppy Disk image.

Use #Reset ( not shown in the example above ) when loading a ROM only. This must be the last parameter in the INI-file.

Use #SCREEN for the screen size. The possible values are 0 for a normal size and 1 for a double size.

Use #TICK for the interrupt rate of the CPU ( e.g. #TICK=$A00C ).

NEWMON activated by the emlator
Example of a preloaded ROM: The NEWMON.

There are some example INI-files in the downloadable ZIP-file for this emulator. You can change or delete them for your own purposes.

Download

DOS version


This emulator version should run under plain DOS, but the author told me it can be used too under Win 95 / NT 4 / NT 5 without problems.

Download the emulator ( 204 kb, September 15, 2001 )
It contains all needed emulator files and in addition font files, Z80 disassembler, patches, help files, test files, examples, the S-Basic MZ-1Z013B, Coleco-ROM, MZ-700-ROM and the disassembled MZ-700-ROM, ROMs for Nascom and Nassys, Spectrum-ROM, and ZX81-ROM.

Download the source code to this DOS version ( 157 kb, September 15, 2001 )
This enables you to change the emulator for your own purposes. This download is not necessary if you want to run the emulator only and do no want to change / expand it by yourself.

Unzip all downloaded files and use the path information to extract the files!

To get the Character-ROM(s) MZ7xxx.FON ( xxx = int or jap ) execute Gen_fnt.exe now. The input files for Gen_fnt.exe are MZINTCH.txt and / or MZJAPCH.txt. If both input files are available while executing Gen_fnt.exe both fonts will be generated.

Execute Gen_roma.exe. The generated outputfile will be the monitor ROM named MZ700a.rom ( 4KB ).

Actual and complete version for all Windows


Download the actual emulator version V. 1.93h (2.325 kb, Febrauary 02, 2010).
Download the emulator V. 1.8n (8,466 kb, June 1st, 2007).

All files needed (ROMs, INIs and so on) are included, additional a Z80 disassembler program, the MZ-700 S-Basic 1Z013B, and some examples.

A QuickDisk ( two files - one for each side ) containing the QuickDisk-files of the interface MZ-1E14 is added ( S-BASIC MZ-5Z008, the QD-utilities QDCOPY, DELETE, and TRANS ). An empty QD-file empty.qd is added. A floppy disk editor is included.

Unzip all files of the downloaded file. Use the path information.

Note If you use Willi's Monitor and you get an invalid screen, then use the emulator's Reset-Key.

The documentation of this new version is in progress.

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last updated February 02, 2010
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